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Posts Tagged ‘Game’

Robo Rally

January 30th, 2009 2 comments

For the past week a board game that’s owned my heart and soul is one that surprisingly went out of print and has only recently been resurrected from potential oblivion.  Robo Rally, back from the dead, sports new boards, new gaming pieces, and new factory elements meant to create an ever-changing, treacherous environment that your robot must successfully navigate if it wishes to not only survive, but emerge triumphant. 

The rules of Robo Rally (.pdf) are quite simple; Players program their robots to make a minimum of five movements per round, with the ultimate goal of being the first one to touch a given number of positioned flags in a specific order.  Your robotic buddy must avoid falling off the side of the board to its certain doom, plunging down pits to a gruesome death, and being damaged with either static lasers or shots fired from other users robots.

What’s unique about Robo Rally, and what sets it apart from other games, is that all players move their pieces at the same time.  The savvy player will use this to his or her advantage by savagely tracking down other players and damaging them with vicious laser attacks, or pushing them into unpredictable and destructive situations.

The game comes with four two-sided boards which can be combined to make intriguing and ever more challenging gaming environments each time you play.  And the more people on the board at the same time, the more opportunity for chaos!

Easy to learn and a grip-full of fun to play, Robo Rally is an addictive classic that has that rare ability to sink its claws into anybody fortunate enough to play it.  Variations of gameplay can be tracked down online if you want to up the danger factor, speed up, or even slow down game play.  

On my scale of 1 to 10, Robo Rally gets an “A”.

 

Robo Rally game board in action can you feel the tension? ;-)

Robo Rally game board in action...can you feel the tension? ;-)

Player with one of his three lives spent

Robo Rally game piece, just after capturing the first flag

Robo Rally game piece, just after capturing the first flag

Damage Tokens and Life Tokens

Damage Tokens and Life Tokens

A Robo Rally game piece waiting to be programed

A Robo Rally game piece waiting to be programed

A layout of all the game boards

A layout of the various game boards

Categories: Game Tags: ,

Day Of The Tentacle

January 15th, 2009 No comments

From 1989 to the end of ’93 I was serving time in the Air Force as part of an intelligence division stationed in Misawa, Japan.  Thanks to my friendship with the guy in charge of the dorms I had a room to myself where everyone would gather and have parties.  It was during those stressful indentured days that I fell in love with computers thanks to a one Mr. John Daley (you out there John?), who helped me track down a used 286, then helped me when I upgraded to what at the time was a screaming 486 (with a “turbo button”, baby!).  This was back in the day when you had to edit your autoexec and config files to get your hardware and software working properly.  Good times.

It was in 1993 when I purchased what was to be one of the best computer games ever to have been produced…Day Of The Tentacle.  Published by LucasArts (who at the time were the leaders in adventure games), DoTT featured an entertainingly intelligent story line, full voice dialogue (which was a novelty at the time), and an amazing graphical interface.  Bonus points go to this game for casting Richard Sanders (Les Nessman from WKRP In Cincinnati) as the voice for the character of Bernard.

I absolutely fell in love with this game.

This was during the days of BBSs when I hosted my own BBS (called “Twelve Angry Men”, which was rockin’ on a blazing 56k baud modem) out of my military dorm room.  I was a local source for (among other things) the original DOOM, Commander Keen, and Trade Wars shareware software.  I would stay awake for days playing LoomSecret Of Monkey IslandSam & Max Hit The RoadThe Incredible Machine, etc, etc, etc…  Those were some heady days for computer game fans.  Day Of The Tentacle still stands out as one of the hallmark games from the 90′s.  To this day this game ranks high on many lists as one of the all-time best adventure games ever created.

I still have my entire collection of early computer games.  I’ll never throw them away.  They currently sit proudly on my book shelf, reminding me of a time when developers were struggling to find a voice, when there were no rules, and when gamers weren’t jaded with ever-increasing visual demands.

Here, in all their full low-fi glory, are scans of the original game manual, box art, and the included LucasArts questionnaire.  Perhaps they’ll bring back memories for some of you.

Click the images to enlarge…

Day Of The Tentacle Box Cover

Day Of The Tentacle Box Cover

Day Of The Tentacle Box Back

Day Of The Tentacle Box Back

Game Manual Cover

Game Manual Cover

Manual Page 1

Game Manual Page 1

Game Manual Page 2 & 3

Game Manual Page 2 & 3

Game Manual Page 4 & 5

Game Manual Page 4 & 5

Game Manual Page 6 & 7

Game Manual Page 6 & 7

Game Manual Page 8

Game Manual Page 8

Day Of The Tentacle Original System Requirements

Day Of The Tentacle Original System Requirements

Questionaire Included In The Original Box

Questionnaire Included In The Original Box

Categories: Computer, Game Tags: ,

Pandemic: My Latest Addiction

December 30th, 2008 No comments

The object of Pandemic is to discover cures to four different diseases before they’re given the chance to spread and become pandemics that rage across the board unchecked and unstoppable.  Each player is dealt a profession card that imparts a set of special abilities that are key to a successful campaign.  Where this board game differs from others is that all players work together as a team to build clinics, discover cures, and calm the hot spots before outbreaks can occur and overwhelm the board.

The wife and I have played through this game several times now and have yet to tire of it.  We’ve found that the goal to success is to stick together at the beginning, depending on the card draw decide what regions to concentrate on before the first turn, and travel together to be able to swap cards before outbreaks threaten to break out.  

Pandemic is one of those rare games where you find yourself thinking about various strategies in between game plays.  With only one chance to go though the single pile of player cards it’s imperative that at least one clinic is built early in the game for a good chance to successfully discover cures at later stages.

Pandemic is, quite honestly, one of the most enjoyable board games I’ve ever played.  If you get a chance snap up a copy where you can find one.  Doing a cursory check online it seems that most places are sold out.  Regardless, plunk down your hard earned coin and reserve a copy.  

 

Pandemic game session in action

Pandemic game session in action

Pandemic infection rate is creeping up

Look out...the infection rate is creeping up

 

Pandemic board game

Pandemic board game

 

Pandemic box art

Pandemic box art

 

The front page to the well written game manual

The front page to the well written game manual

Categories: Game Tags: